Picture Puzzle Revolution is finally complete! I think I've written enough about it in the past week, so all that remains is for it to be downloaded and played. One thing I probably haven't emphasized enough, though, is the difficulty of the game. I found it quite difficult to play while I was developing it, and yesterday my suspicions were confirmed when confab42 told me:
"I can't actually play the game because I SUCK AT IT! I can't even do level 1 on the easiest setting."
So if you enjoy a good (perhaps even insane) challenge, this would be a very good game for you to check out. Personally, I find the Easy difficulty to be quite playable, but Medium and Hard are just beyond me. It is my hope that some people who are extremely good at solving puzzles may come up with a way to complete even the toughest puzzles - after all, even a Rubik's Cube (a major part of my inspiration for this game) can be solved with a general algorithm (and incidentally, I still have trouble solving those things even with the algorithm). If anyone does manage to figure out how to play this game well, please let me know; you can leave a comment anywhere on this blog or send me an email.
One last thing to mention is system requirements. Picture Puzzle Revolution currently requires Windows Vista or Windows XP Service Pack 2, and Shader Model 2.0 support; these are the requirements for the FlatRedBall XNA engine that the game uses.
And now, here it is - Picture Puzzle Revolution. I hope you enjoy playing it as much as I enjoyed making it!
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